Development of the app was done with the platform Appery.io, and gamification as an approach was also considered in the overall development. The usability study was conducted with six participants aged 20-60, who had previous experience with the personal task analysis activity in the graduate program. The study was divided into two rounds, with two iterations each. And pre and post survey was sent to participants to solicit more information. Audio recording data was analyzed together with screen capture data to evaluate app usability. Qualitative data suggested that the second iteration was less confusing and more positive in contrast to the first iteration in terms of navigability and visual aesthetic. It is hoped that future iterations of the app continue to improve its function, and usability.
- Yee Lun Elon Ng, University of Hawaii at Manoa, Honolulu, USA, yng@hawaii.edu
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