A post survey, used John Keller’s ARCS model of motivational design theories, in gathering data on attention, relevance, confidence, and satisfaction. The majority of the students reported they had no prior experience with Google Cardboard, which made for an neural start for everyone. The results indicated that the majority of students enjoyed using the VR device, would like to see it used in other content areas, and would most likely teach friends and family members about Google Cardboard. This initial study opens the door for further examining bring your own device opportunities with curriculum enhancements using VR technologies.
- Mark Yap, University of Hawaii at Manoa, Honolulu, HI, USA, mark.yap@hawaii.edu
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